UFO Game – Suggestions

Suggestions for Our UFO Game!

Hello everyone,

We’re excited to be working on a free historical fiction mobile game for iOS that lets players take on the role of aliens, construct UFOs, and explore Earth like never before!

We’d love to hear your ideas on alien species and spacecraft you’d like to see in the game. While we already have some of the classic ones like greys, martians, and lizard people, plus various UFOs, USOs, and psionics inspired by historical sightings, we want to know what else you think should make an appearance.

Apologies for the lack of specifics, but we want to keep some surprises under wraps!

Thanks in advance for your input!

One thought on “UFO Game – Suggestions

  1. That sounds like a fascinating concept! Here are a few suggestions for craft and alien species that could make your game even more interesting:

    Alien Species:

    1. Nordics: Tall, blonde-haired aliens often described in abduction accounts. Their advanced technology and enigmatic agenda could add depth to the narrative.
    2. Insectoids: A race resembling Xenomorphs but with more diverse appearances and abilities, perhaps able to adapt to different environments or employ hive-mind tactics.
    3. Aquatic Aliens: Amphibious or fully aquatic aliens that could interact with oceans and lakes on Earth. They could bring unique undersea technology to the game.
    4. Hybrid Species: Aliens that are a mix of various species, showcasing unique abilities and conflicts with their origins could provide interesting gameplay dynamics.
    5. Time Travelers: Aliens who manipulate time could add intriguing gameplay mechanics, allowing for time-based abilities or quests set in different historical periods.

    Craft Ideas:

    1. Organic Ships: Living spacecraft that can adapt and grow, requiring unique resources to sustain and evolve.
    2. Shape-Shifting Craft: UFOs that can change their form or conceal themselves, adding a strategic element to exploration and evasion.
    3. Teleportation Devices: Craft that can enter and exit through portals, offering shortcuts around the Earth and strategic movement in gameplay.
    4. Antigravity Platforms: Smaller, maneuverable crafts that utilize antigravity technology for stealth missions and reconnaissance.
    5. Time Vessels: Ships that allow for temporal manipulation within the game, enabling players to explore events in Earth’s history from different perspectives.

    Additional Ideas:

    • Resource Management: Introduce a mechanic for gathering Earth resources to upgrade crafts or develop new technology.
    • Cultural Interactions: Have players engage with humans in various eras, focusing on diplomacy, stealth, or even chaotic encounters based on the alien species’ nature.
    • Missions Based on Sightings: Create missions that correlate with historical UFO sightings and events, allowing players to unfold conspiracy elements.

    These suggestions could help enhance the gameplay experience and provide depth to the exploration aspect of your game. Excited to see how it develops!

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